Katrina Mason
Katrina Mason
Character Artist
Fort Collins, United States

I am passionate about 3D sculpting and creating characters/accessories for games. I take pride in being versatile and detail-oriented. I care a lot about understanding the entire pipeline so I can do my best to understand what others need from my work. My work experience is at a large AAA studio so I am used to assets being passed from artist to artist. That being said, I still enjoy the whole process from start to finish. I am not afraid to take on new tasks or learn new skills, it often allows me to see a new perspective and gain new understanding of other roles in game development.

Resume PDF

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingTexturingGame DevelopmentGame ArtTexture BakingSource Control

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Reel

Productions

    • Video Game
      Bearly Tennis
    • Year
      2021
    • Role
      Character Artist and Animator, UI Artist
    • Company
      Mangrove Interactive

Experience

  • Character Asset Implementer at Epic Games
    Remote
    September 2021 - March 2026

    Primarily in charge of ensuring assets made it into the game and have proper functionality, also took on asset creation, technical troubleshooting, documentation, outsource onboarding, tool creation, and whatever else was needed to help keep the Fortnite train moving.